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Find teacher professional learning programs offered by the collaborators, and classroom programs such as field trips, field studies, in-school, and online programs.

     

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Common Core Literacy and Math Standards       Science and Technology/Engineering Standards


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Page 12 of 19 pages. Sort alphabetically or by type, clicking on the column.
Name/Grade Level Focus Type Description

Pond in the Classroom

Grade 3 - 5

Student Program:
In-school program
Provided by: Mass Audubon's Moose Hill Wildlife Sanctuary

We bring the pond to you--without a mess! Select this great program to lean about insect food chains, adaptation, classification and metamorphosis. This in-class lab is a prerequisite to our program "Ecosystems of the Vernal Pool." Read on... »

Pond Life

Grade 3 - 5

Student Program:
Field trip
Provided by: Mass Audubon's Moose Hill Wildlife Sanctuary

Students will become aquatic entomologists inside and outside of the "lab." Using tools to sample the wetland edge they will learn to classify aquatic insects, observe stages of metamorphosis and discover the adaptations used to survive in a watery world. Students will… Read on... »

Power to Production

Grade 6 - 8, Grade 9 - 12

Student Program:
Field trip
Provided by: Tsongas Industrial History Center

At the start of the Industrial Revolution, water from the Merrimack River powered mechanical systems that allowed Lowell’s machines to produce cloth faster than ever before. As engineers and scientists, students test for solutions to the problem of effectively harnessing… Read on... »

Predators and Prey: a Winter Field Trip

Grade 3 - 5, Grade 6 - 8

Student Program:
Field trip
Provided by: Hitchcock Center for the Environment

All animals, whether they are herbivores, carnivores, or omnivores, must find enough food to survive the winter. Using the Hitchcock Center’s skull and mounted animal collection, we will study the characteristics of predator and prey animals. Outdoors, we will look for… Read on... »

Preschool Theme of the Month

Pre-K - 2

Student Program:
In-school program
Provided by: Mass Audubon's Moose Hill Wildlife Sanctuary

To engage your preschoolers, we may incorporate inquiry, manipulatives, storybooks, games, puppets, simple crafts, finger plays, and creative dramatics. Programs start with a general introduction that then narrows on a specific plant or animal. May 2014 - Eggs & Nests … Read on... »

Research Experiences for Teachers

Grade 6 - 8, Grade 9 - 12

Teacher Program:
On Site
Provided by: Northeastern University Center for STEM Education

The Research Experiences for Teachers (RET) program at Northeastern University is a six-week summer research experience for middle and high school mathematics and science teachers and Community College STEM faculty. Participants work in research laboratories affiliated with the… Read on... »

River as a Classroom

Grade 3 - 5, Grade 6 - 8

Student Program:
Field trip
Provided by: Tsongas Industrial History Center

The Merrimack River watershed – shaped by human and natural influences – serves as a living laboratory for the study of ecosystems and earth science. In the role of scientists, students will: - Travel by boat on the Merrimack River or in Lowell’s canals… Read on... »

River Classroom

Grade 3 - 5, Grade 6 - 8

Student Program:
Field trip
Provided by: Nashua River Watershed Association

Students paddle canoes on the Nashua River and learn about ecosystems. Read on... »

River Critter Classroom Investigation

Grade 6 - 8

Student Program:
In-school program
Provided by: Housatonic Valley Association

Explore the world of the river bottom with a classroom inquiry investigation using live samples of benthic macroinvertebrates. Students make observations, generate questions and answer those questions themselves while learning about the adaptations and use of the organisms… Read on... »

Robotics Engineering: Programming Mindstorms

Grade 6 - 8, Grade 9 - 12

Student Program:
Field trip
Provided by: MIT Museum

Explore what makes a robot tick in this introduction to programming robots. Students use the LEGO Mindstorms NXT and NXT-G Programming Environment to get robots sensing, thinking, and moving about. This workshop includes an introduction to artificial intelligence research at MIT… Read on... »